<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Manuscript | Raymon Yip CV</title><link>https://masteryip.github.io/publication_types/manuscript/</link><atom:link href="https://masteryip.github.io/publication_types/manuscript/index.xml" rel="self" type="application/rss+xml"/><description>Manuscript</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Mon, 05 Oct 2026 00:00:00 +0000</lastBuildDate><image><url>https://masteryip.github.io/media/icon_hu7729264130191091259.png</url><title>Manuscript</title><link>https://masteryip.github.io/publication_types/manuscript/</link></image><item><title>I-BFM: Reward-Conditioned Robust Humanoid Interaction via Unsupervised Reinforcement Learning</title><link>https://masteryip.github.io/publication/i-bfm/</link><pubDate>Mon, 05 Oct 2026 00:00:00 +0000</pubDate><guid>https://masteryip.github.io/publication/i-bfm/</guid><description>&lt;p>&lt;em>Equal contribution: Ziqi Han, Yitang Li and Junhan Sun.&lt;/em>&lt;/p>
&lt;h2 id="one-behavior-space-for-interaction">One behavior space for interaction&lt;/h2>
&lt;p>I-BFM learns a shared representation of humanoid motion, object motion, and contact through unsupervised reinforcement learning. Downstream rewards are converted into latent commands, allowing one policy to perform different interaction tasks without optimizing a new task-specific policy.&lt;/p>
&lt;h2 id="robust-execution-beyond-nominal-motion">Robust execution beyond nominal motion&lt;/h2>
&lt;p>Short-horizon interaction targets and longer-horizon goals support carrying, pushing, kicking, and task chaining. The work evaluates recovery after falls and external disturbances, alongside hardware loco-manipulation on a Unitree G1. The reported simulation Carry success is &lt;strong>94.3%&lt;/strong> under nominal conditions and &lt;strong>89.3%&lt;/strong> after robot falls in the evaluated benchmark.&lt;/p>
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&lt;figure >
&lt;div class="flex justify-center ">
&lt;div class="w-100" >&lt;img alt="I-BFM training and reward-inference overview" srcset="
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src="https://masteryip.github.io/publication/i-bfm/overview_hu10621099617954529717.webp"
width="760"
height="352"
loading="lazy" data-zoomable />&lt;/div>
&lt;/div>&lt;/figure>
&lt;/p>
&lt;p>The overview separates representation pretraining from downstream reward inference. Project videos provide the corresponding simulation and real-robot demonstrations.&lt;/p>
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&lt;/p></description></item><item><title>PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control</title><link>https://masteryip.github.io/publication/predactor/</link><pubDate>Mon, 21 Sep 2026 00:00:00 +0000</pubDate><guid>https://masteryip.github.io/publication/predactor/</guid><description>&lt;h2 id="from-motion-generation-to-direct-control">From motion generation to direct control&lt;/h2>
&lt;p>PredActor addresses the gap between flexible motion generation and closed-loop execution. A separate reference tracker is replaced by a policy that generates actions directly and uses its own future-state predictions as a guidance interface. Proprioceptive feedback closes the loop as inference rolls forward.&lt;/p>
&lt;h2 id="steering-one-policy">Steering one policy&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Text-conditioned behavior:&lt;/strong> classifier-free guidance strengthens the learned motion condition.&lt;/li>
&lt;li>&lt;strong>Test-time objectives:&lt;/strong> classifier guidance steers internal predicted states, enabling joystick control and other motion objectives.&lt;/li>
&lt;li>&lt;strong>Hardware execution:&lt;/strong> rolling denoising and computation-preserving runtime optimizations support a 20 ms control period on the onboard Jetson Orin NX.&lt;/li>
&lt;/ul>
&lt;p>The paper reports a measured complete callback latency of &lt;strong>16.790 ms median and 19.383 ms p95&lt;/strong> on the Jetson Orin NX. Only generated actions are applied to the robot; predicted states remain inside the policy for guidance.&lt;/p>
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